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| Written by HTr. Tuệ-Hạnh | |
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Page 7 of 8
Appendix B: OrienteeringWhat is orienteering? Orienteering is a competitive form of land navigation. It is for all ages and degrees of fitness and skill. It provides the suspense and excitement of a treasure hunt. The object of orienteering is to locate control points by using a map and compass to navigate through the woods. The courses may be as long as 10 km. Description:Each orienteer is given a detailed topographic map with the various control points circled. Each point has a flag marker and a distinctive punch that is used to mark the scorecard. Competitive orienteering involves running from checkpoint to checkpoint. It is more demanding than road running, not only because of the terrain, but because the orienteer must constantly concentrate, make decisions, and keep track of the distance covered. Orienteering challenges both the mind and the body; however, the competitor's ability to think under pressure and make wise decisions is more important than speed or endurance. The CourseThe orienteering area should be on a terrain that is heavily wooded, preferably uninhabited, and difficult enough to suit different levels of competition. The area must be accessible to competitors and its use must be coordinated with appropriate terrain and range control offices. a. The ideal map for an orienteering course is a multi-colored, accurate, large-scale topographic map. A topographic map is a graphic representation of a selected man-made and natural features of a part of the earth's surface plotted to a definite scale. The distinguishing characteristics of a topographic map is the portrayal of the shape and elevation of the terrain by contour lines. b. For orienteering within the United States, large-scale topographic (topo) maps are available from the Defense Mapping Agency (DMA) Hydrographic Topographic Center or United States Geological Surveys (USGS). The scale suitable for orienteering is 1:50,000. Types of Orienteering Courses.Route OrienteeringThis form can be used during the training phase and in advanced orienteering. In this type of event, a master or advance competitor leads the group as they walk a route. The beginners trace the actual route walked on the ground on their maps. They circle the location of the different control points found along the walked route. When they finish, the maps are analyzed and compared. During training, time is not a factor. Another variation is when a course is laid out on the ground with markers for the competitor to follow. There is no master map, as the course is traced for`the competitor by flags or markers. The winner of the event is the competitor who has successfully traced the route and accurately plotted the most control points on his map. Line OrienteeringAt least five control points are used during this form of orienteering training. The competitor traces on his map a preselected route from a master map. The object is to walk the route shown on the map, circling the control points on the map as they are located on the ground (Figure F-1).
Cross-Country OrienteeringThis is the most common type of orienteering competitions. It is sometimes called free or point orienteering and is considered to be the most competitive and intriguing of all events (Figure F-2). In this event, all competitors must visit the same controls in the same order. With the normal one-minute starting interval, it becomes a contest of route choice and physical skill. The winner is the contestant with the fastest time around the course.
After selecting the control points for the course, determine the start and finish locations. The last control should be near the finish. In describing each control's location, a coordinate and a combination of two letters identifying the point (control code) should be included in each descriptive clue list that is normally given to each competitor at least two minutes before his start time. There are usually 6 to 12 control markers on the course in varying degrees of difficulty and distances apart so that there are no easy, direct routes. Instead, each competitor is faced with many choices of direct but difficult routes, or of indirect but easier routes. Each control's location is circled, and the order in which each is to be visited is clearly marked on the master map. The course may be a closed transverse with start and finish collocated, or the start and finish may be at different locations. The length of the course and difficulty of control placement varies with the competitors' degree of expertise. Regardless of the class event, all competitors must indicate on their event cards proof of visiting the control markers. Inked stamps, coded letters, or punches are usually used to do this procedure. Score OrienteeringIn this event, the area chosen for the competition is blanketed with many control points (Figure F-3). The controls near the start/finish point (usually identical in this event) have a low point value, while those more distant or more difficult to locate have a high point value. (See Figure F-6 for sample card.) This event requires the competitor to locate as many control markers as he can within the specified time (usually minutes.) Points are awarded for each control visited and deducted for exceeding the specified time. The competitor with the highest point score is the winner. ![]()
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| Last Updated ( Saturday, 27 March 2010 ) |
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